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Thread: The Designer FAQ

  1. #1
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    Default The Designer FAQ

    Since so many people have been asking me for assistance I thought that I would set up a simple FAQ so that if any one else is stuck on the things I'm being asked, I have some where to refer them to and if any one has a question they can ask it here and i can add the question and answer it here!

    This is a Design FAQ and is not about T2G and has no relation to IndigoWhites FAQ other than the fact that I stole his idea

    Q Is it easy to be a Designer?

    A No!! its not easy being a Designer at all, it takes alot of work, a great deal of documentation and organisation and you need to have very good communication skills.

    There is no point in you doing anything at all if no one but you is going to understand it, so you have to be able to explain as well as document everything you do in a way that is very easy to understand. This is why we learn how to properly document our games.

    Q Does having artistic skill help me be a better designer?

    A Yes, having some artistic skill can be useful, but it is not mandatory that you have artistic skill, all that matters is that you can properly communicate your idea's, of course, knowing about music or having art skills, or understanding how the game is programmed and what is or is not possible, my well aid you.

    Q What are game mechanics?

    A I get asked this question alot and will let Wiki have the pleasure of answering this one.

    Click here for answer

    If this is too complicated it basicly means game mechanics are the very basic things that happen to create "Game play"

    Q What is a vertical slice?

    A A vertical slice is used to show the progress over the whole project.

    http://en.wikipedia.org/wiki/Vertical_slice

    Again i will let Wiki have some fun.

    Q What should i include in a high concept document?

    A You should include;

    • Concept of the game
    • Main features
    • Player motivation
    • Genre
    • Licensed material
    • Target customer
    • Target hardware
    • Competition
    • Design goals
    • Further details

    Q What are GDD's?

    A GDD's are Game Design Documents! I have a template for GDD's that I am very happy to share with any one that is interested, and if you are send me a PM with your email address and ill hook you up!

    Q The course seams easy! Does it get harder?

    A Yes, the course gets very hard indeed, when its start getting to GDD's, TDD, UML and LDD's.

    Q what is TDD and UML? And what are LDD's?

    A TDD means Test Driven Design or Test Driven Development, UML's are Flow Charts and LDD's are Level Design Documents.

    UML linkage;

    http://www.agilemodeling.com/

    http://www.softwarestencils.com/uml/index.html

    http://www.agilemodeling.com/artifac...ityDiagram.htm

    TDD linkage;

    http://en.wikipedia.org/wiki/Test-driven_development

    http://www.sdtconf.com/wiki/tiki-ind...amples+for+TDD


    IEEE 829 linkage;

    http://en.wikipedia.org/wiki/IEEE_829

    http://en.wikipedia.org/wiki/Softwar...roach_of_boxes

    LDD linkage;

    http://en.wikipedia.org/wiki/Software_design_document

    http://claykisko.com/resources/Ascen...20Document.pdf

    Q Are these answers for SMA Introduction -1 (List some other famous video game designers and there relative works) alright?

    Sid Meier,
    Sidney k. Meier is a canadian video game designer and programmer who has worked on many succesful real time stratagy games. Miere is a director of creative development for firaxis games, which he co founded with jeff briggs and brian reynolds in 1996.
    In 1999 Meier became the second person to be inducted into the Acadamy of interactive arts and sciences’ hall of fame.
    The civilization series, colonization and alpha centauri are to name a few.
    Sid Meier founded MicroProse together with Bill Stealey in 1982, At MicroProse Meire designed and developed the series hes most widely known for Civilisation, although it was only the first installment.

    Cliff Bleszinski,
    Cliff Bleszinski is the design director of the development company Epic games.
    He is most famous for his continuing hand in the development of the unreal and gears of war franchise’.
    Bleszinskis’ first game was The Palace of Deciet: Dragons Plight in 1991 a pixel hunting adventure game for Windows PC, He is also known for the games dare to dream and jazz jackrabbit. In 2006 he served as lead game designer on gears of war for the Xbox 360. He will be an executive producer on the upcoming gears of war movie.

    A Indeed these are both good examples. Although to me, they look like they have been copied from Wiki!

    Q What are the main differences between adventure games and RPGs?'

    A

    Adventure Games consist of;
    Quests that conclude of non violent goals
    Alot less monster and side additions
    Puzzles, etc.
    More involvement to your surroundings.
    Usually based on pre-made character and history.

    RPG games consist of;
    A variety of quests.
    Alot of various monsters.
    Grinding or stacking of quests.
    Character customisation.
    Often include a variety of races / classes of character to choose from.

    Q What are the three most common RPG flaws? (Book One, Page 55, Lesson One, SMA 1-11)

    A One common flaw, is stacking or grinding quests, this basicly means that the game is repeated more than once in different difficulties, although by some this is not considered a flaw, it can become very boring for the players.

    Another common flaw, is that often RPG's require a player to have a very fast learning curve, there are alot of people that get lost, or stuck or are incapable of killing the monsters to progress in the game.

    The last one I can think of is items, the item systems in every RPG I have ever played has been totally unbalanced, the power of a unique item at high levels is sometimes 100 times the amount of a standard weapon of that class.

    These are essentially Design flaws and nothing else.

    Q What are 3 Major selling points of an MMORPG? (Book One, Page 60, Lesson One, SMA 1-12)

    A Online Gaming - people can team up in the game to complete quests and battle, and even socialise.

    Storyline - MMORPG's do not suffer from having "stacked" quests, and offer a much more in depth story, for the player to lose themselves in.

    Additional Features - MMOG's have many addition features, including competitions, contests and events.
    These are either connected to the game or take place in the game themselves and add a new dimension to the RPG instead of just questing and killing.

    These are a few of the many features that make MMORPG's popular, but there are many more.

    Q your FAQ doesn't cover T2G issues, where can I find one that does?

    A Click here for a detailed FAQ giving you help about all T2G related stuff!

    I will update this FAQ very very often! I hope it helps!
    Last edited by Dan Newrick; 08-22-2009 at 05:19 PM.

  2. #2
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    Default

    FAQ's are always a good thing - stickied

  3. #3

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    Added to "THE ALL ENCOMAPSING FAQ"

  4. #4
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    Default

    Thanks for the sticky, and yep FAQ's ALWAYS help

  5. #5
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    I will do all of these things, but i set it up about 5 mins ago so give me a break! LOL

    I am going to put alot of time and effort into this FAQ, but it might take me some time as i have so much to go into it!

  6. #6
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    ninja stickied!

  7. #7
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    Default

    So if you have any design based questions you need answering then this is your first port of call, i will pounce on your questions as soon as they come up!

    Also if any one wants any thing added to this FAQ post it up here and ill add it on!

  8. #8
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    Quote Originally Posted by Dan Newrick View Post
    Also if any one wants any thing added to this FAQ post it up here and ill add it on!
    And I suppose everybody wants me to keep quiet ... I shall resist ... ngrrsargrrg ... grrefefefe ... I shall resist.

  9. #9
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    Default

    Since Sam has not included you in his......

  10. #10

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    I DID!
    Q: Where should I say hello?
    A: Newbies Section, Top Of The Forums...leave your banana with Novo.
    so nurrrr :P

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