I have been working with a character skinned to a standard biped skeleton, there are also a few controls to allow for facial animation. I have created a few animation sequences, selected the biped and saved the animation as a .bip file. However, this does not include any of the facial animations. To get round this I have been selecting the facial controls, and clicking Animation > Save. This means I have to use the motion mixer to load in both separate animation files and play them at the same time. Surely there is a way to save a single file with each complete animation set - face movements and all. I tried checking the Save MAX Objects button when I save the .bip file through the biped (I can see all the facial controls under that check box) but this doesn't seem make any difference.
Any help would be greatly appreciated!