Page 2 of 3 FirstFirst 12 3 LastLast
Results 11 to 20 of 21

Thread: sma 33 - concept sketches - sci-fi hero

  1. #11
    Join Date
    Jan 2011
    Location
    Dronfield Woodhouse
    Posts
    164

    Default

    Looking good man! Look forward to seeing the textures.

  2. #12

    Default helmet textured

    herman gelmet zwei.jpgherman gelmet.jpg

    here is a couple of pics of the characters (so far called leather larry) helmet and breathing apparatus. looks ok but there is a seem running across the top that is hard to deal with. I was thinking of running a meta band over the seem to hide it, but it wouldn't then be true to the original character concept. also, on the first pic their is an area of bad shadowing that I don't know what creates that. does anyone know why some shadows are very rough and angular seemingly from nowhere?

  3. #13

    Default wireframes

    wireframe man.jpgwireframe face.jpg

    here is a couple of wireframes of my character as requested. I couldn't resist leaving his hair piece on.

    sorry about the quality of the pics. I can't easily upload good quality pics.
    Last edited by ash mellora; 12-12-2015 at 12:51 PM.

  4. #14
    Join Date
    Jul 2013
    Location
    Manchester
    Posts
    227

  5. #15

    Talking my character with all textures applied

    face with eyes.jpghelmet shut.jpghelmet with eyes.jpg

    here is my nearly complete space trucker/biker. I still need to finish his pistol and add a zipper to his jacket. then it's a case off rigging him and putting him in some funky poses. what do people reckon?

  6. #16
    Join Date
    Jul 2013
    Location
    Manchester
    Posts
    227

    Default

    would be good to see your topology

  7. #17

    Default

    biker back.jpg[ATTACH=CONFIG]17140

    here are a couple more pics. NkH I put up a couple of rough wireframe versions of the model, are they what you were after?
    Attached Images Attached Images

  8. #18

    Default wireframes for character

    biker body topology.jpghelmet wireframe.jpg

    I decided to stop being lazy and made a couple of much clearer wireframe shots of my character. I think this shows fairly smooth topology that should be easy to work with/animate. any thoughts or criticisms are welcome.

  9. #19

    Default

    wireframe biker body.jpgwireframe face.jpghelmet wireframe bigger.jpg

    more pics. this uploader gives me a lot of problems by seemingly not allowing certain images to be uploaded based on file size, although others at same size upload fine. that's why my pics are posted at this staccato rate.

  10. #20

    Default concept pics of villain character.

    John Mongrel portrait with outlines.jpgJohn Mongrel portrait without outlines.jpg[ATTACH=CONFIG]17152

    ATTACH=CONFIG]17153[/ATTACH]john mongrel lighter.jpg

    my pics of 'john mongrel' my villain character. he's an ex con who runs a biker gang, and is a mean son of a *****.
    Attached Images Attached Images
    Last edited by ash mellora; 02-23-2016 at 11:15 AM. Reason: pic uploader freaking out

Similar Threads

  1. my space hero - concept/model start
    By JBailz in forum T2G Artist and Animator, General Discussions
    Replies: 8
    Last Post: 01-07-2015, 09:26 PM
  2. Some of my sketches
    By JBailz in forum T2G Artist and Animator, General Discussions
    Replies: 4
    Last Post: 09-05-2014, 09:37 AM
  3. Slinkydink - Sketches (work thread)
    By slinkydink in forum T2G Artist and Animator, General Discussions
    Replies: 6
    Last Post: 07-04-2014, 11:52 AM
  4. Guitar hero 3 pc
    By shinodan in forum T2G, General Discussion
    Replies: 0
    Last Post: 01-18-2011, 04:40 PM
  5. Guitar hero
    By GamerGod1990 in forum T2G Designer, General Discussions
    Replies: 2
    Last Post: 11-25-2010, 01:20 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •