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Thread: Nick's Work Thread

  1. #21
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    Is there a way to Render wire frame over solid colour to make it easier to examine regarding topology? I'm sure I have seem people do that.

  2. #22
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    there is a render in wireframe option but this will do what your asking
    http://www.youtube.com/watch?v=tMWaMJEAMNg

  3. #23
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    Thanks Uberm4n you pulled through with exactly what I needed.

    So lets start again here my Trash Can with wire frame...

    Trashcan03wireframe.jpg Trashcan02wireframe.jpg

  4. #24
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  5. #25
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    The mug...

    Any feedback would be great, hopefully I'm on the right track.

    Mug03wireframe.jpg Mug02wireframe.jpg

  6. #26
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  7. #27
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    all looks great. nice use of the clothe modifier for the bed sheet. i would advise slightly on the trash can the poly count seems a bit high for a prop if it were to be used in a game engine. which isn't a bad thing, but low poly props in games is the best way too keep things streamline. remember there are lots of tricks using displacement and normal maps you can use to add the look of geometry without increasing the poly count.

    Draw is my favourite. well done!

  8. #28
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    Great feedback Uberman!

    I think I get a bit to trigger happy with turbo smooth but I'm sure I will learn more efficient ways as I get further in this course.

    Appreciate the continued support.

  9. #29

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    Beautiful, you have n'gon (polygon that has more than four sides on top of the bin's lid) you can easily cut it into quads or tris

    Quote Originally Posted by NkH View Post
    Thanks Uberm4n you pulled through with exactly what I needed.

    So lets start again here my Trash Can with wire frame...

    Trashcan03wireframe.jpg Trashcan02wireframe.jpg

  10. #30
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    Thanks for the heads up zonder, so would that cause major problems in a game engine?

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