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Thread: The Green Box Games development thread

  1. #41
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    Quote Originally Posted by RichardS View Post
    I would be interested in seeing your latest demo. Keep at it Green Box. I'd like to hear this soundtrack you speak of.
    It's coming soon! For some reason, when running the game, the music plays for about five seconds then cuts out, silent!? I have no clue why. It's probably beyond my skills to get it working properly but I don't want to heap even more work onto the coders so I'm gonna keep trying to fix it until my head explodes!

    P.S. You can like our facebook page here http://www.facebook.com/pages/Green-...10081095725792 If you wish too. It's kinda embarrassingly lacking in likes so it would be appreciated
    Last edited by adam6785; 02-07-2014 at 04:05 PM.

    Part-time Indie game dev, part-time procrastination expert.
    https://play.google.com/store/apps/d...s%20Ltd.&hl=en

  2. #42

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    Have thrown a like you way.

    You've probably said already, but I'm semi-lazy and cba to look through the thread again - what engine are you using ?
    Enigma 23 Games
    <a href="http://www.indiedb.com/games/shhzombies" title="View Shh,Zombies on Indie DB" target="_blank"><img src="http://media.indiedb.com/images/global/indiedb.png" alt="Shh,Zombies" /></a>
    ( V )( ;,,; )( V ) || Speak/ Type English ! || T2G Customer Services: 0845 272 8796

  3. #43
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    Quote Originally Posted by Carwash View Post
    Have thrown a like you way.

    You've probably said already, but I'm semi-lazy and cba to look through the thread again - what engine are you using ?
    Cheers dude. And Construct2.

    Part-time Indie game dev, part-time procrastination expert.
    https://play.google.com/store/apps/d...s%20Ltd.&hl=en

  4. #44

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    Nice work guys!
    Visit my blog site : Angler Fish Games
    Try out the first version of pixel fixor : link
    Then check out the update video that is coming soon to this game : link

  5. #45
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    Okay, so we have finally added the health bar. I implemented this all myself, without the help of programmers and did all the artwork too, so I'm really chuffed.............It actually works!
    healthbar.jpggunshot.jpg

    Part-time Indie game dev, part-time procrastination expert.
    https://play.google.com/store/apps/d...s%20Ltd.&hl=en

  6. #46
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    Whooohooo! I have finally got the first text box fully implemented and working correctly as it should. It details the opening story and setting of our game....Many more to follow!
    txt1.jpgtxt2.jpgtxt3.jpg

    Part-time Indie game dev, part-time procrastination expert.
    https://play.google.com/store/apps/d...s%20Ltd.&hl=en

  7. #47
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    Hi all, it's been a really long time since I posted anything on this thread, so I thought it's about time I did.

    Where to start....the last 12 months have been rather hectic, stressful and at times rather depressing....but with that said they've also brought some great times, achievements and valuable experience.

    The team that was Green box games is now completely non-existent (with the exception of myself ) members have disappeared, usually without saying why, vanishing without trace and then my main artist left to go travelling.

    The whole scenario left me feeling a bit down and made me question myself, and our projects. Was it me? or maybe they just lack commitment? I guess if they never reply to me then I'll never know....

    Taking positives from every situation, I decided to take development on alone. Although I have had a little help, (with testing and music) here and there, I've pretty much been working alone for about 8 months and I have benefited from it greatly.

    In august and September I released my first game on google play and iOS, a massive achievement....but still bitter-sweet: I'm proud that I've got this far and worked on a finished, independently published title, when so many fail but still I found the experience rather disheartening too. Don't get me wrong, I didn't expect to become a millionaire overnight, but I had hoped for more downloads, and thus more success. I guess that speaks volumes about the final product and my marketing abilities!

    A few months back I decided to switch our main project; Ethy:&TWW to mobile platforms instead of PC. Another learning experience, switching the screen sizes down to accommodate mobiles, meaning I had to edit all the sprite sizes too! Massive pain in the arse!

    On the plus side, the game does feel nicer to play, it's simplicity matches the mobile game experience, so I'm glad I made the switch

    I've also been thinking about advertising on the forums for design and art roles, I would love to get a team up and running again, but at the same time I ask myself is it worth it? Having generally negative experiences from working with T2G students I wonder if I should just stay solo for now. Who knows ?

    Anyway, I'll stop moping about now and crack on with my project. I'll post some new screen shots soon.

    Thanks for reading.

    Part-time Indie game dev, part-time procrastination expert.
    https://play.google.com/store/apps/d...s%20Ltd.&hl=en

  8. #48
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    Part-time Indie game dev, part-time procrastination expert.
    https://play.google.com/store/apps/d...s%20Ltd.&hl=en

  9. #49

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    Have those screens been resized, smaller? I can barely read the text on that first one. Looking good though
    Enigma 23 Games
    <a href="http://www.indiedb.com/games/shhzombies" title="View Shh,Zombies on Indie DB" target="_blank"><img src="http://media.indiedb.com/images/global/indiedb.png" alt="Shh,Zombies" /></a>
    ( V )( ;,,; )( V ) || Speak/ Type English ! || T2G Customer Services: 0845 272 8796

  10. #50
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    Quote Originally Posted by Carwash View Post
    Have those screens been resized, smaller? I can barely read the text on that first one. Looking good though
    No, I upload them and they just appear all tiny.

    Part-time Indie game dev, part-time procrastination expert.
    https://play.google.com/store/apps/d...s%20Ltd.&hl=en

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