Page 2 of 6 FirstFirst 12 3456 LastLast
Results 11 to 20 of 55

Thread: The Green Box Games development thread

  1. #11
    Join Date
    Feb 2010
    Location
    Portsmouth
    Posts
    419

    Default

    Quote Originally Posted by Exroath View Post
    Nice I've been secretly following this :P
    Thanks. Not so secretly any more

    Part-time Indie game dev, part-time procrastination expert.
    https://play.google.com/store/apps/d...s%20Ltd.&hl=en

  2. #12
    Join Date
    Feb 2010
    Location
    Portsmouth
    Posts
    419

    Default

    Hey Dudes. Here's a couple of environment sprites.
    switch-wooden.pngtent1.pngcircular rock2.pngwell.png

    Everyone's hard at work and the project is moving along nicely

    ADITIONAL: Turns out a lot of how and why we implemented the game feature's/mechanics, before we acquired our coders was pointless and pretty much needs to be re-done in every single way..... However it does mean we'll gain more functionality, variation and an overall better game.....So I'm told
    Last edited by adam6785; 08-12-2013 at 05:09 PM.

    Part-time Indie game dev, part-time procrastination expert.
    https://play.google.com/store/apps/d...s%20Ltd.&hl=en

  3. Default

    Seems some of your art is drawn at different camera angles.

  4. #14
    Join Date
    Feb 2010
    Location
    Portsmouth
    Posts
    419

    Default

    Quote Originally Posted by ChrisTP View Post
    Seems some of your art is drawn at different camera angles.
    Yeah, with several guys now doing artwork it is difficult to maintain continuity with our assets. But you'll find a lot of games have slight sprite angle issues

    Secrets-of-Grindea.jpgstreets_of_rage-154779-1.jpgstreets-of-rage_2s.jpgharvestmoon39.jpg

    Notice the different sprites at different angles

    Part-time Indie game dev, part-time procrastination expert.
    https://play.google.com/store/apps/d...s%20Ltd.&hl=en

  5. Default

    Can't believe I just noticed this today XD

    I have been using construct 2 as well for the past week or so too, it's a really nice software. I find I can actually understand what order the game is trying to run in with this one!
    Former Student of T2G

  6. #16
    Join Date
    Feb 2010
    Location
    Portsmouth
    Posts
    419

    Default

    The Forest/woods area is now under way. We now have four guys/gals working on art work so the sprites are coming thick and fast

    forest underway.jpg

    Part-time Indie game dev, part-time procrastination expert.
    https://play.google.com/store/apps/d...s%20Ltd.&hl=en

  7. Default

    Quote Originally Posted by adam6785 View Post
    Yeah, with several guys now doing artwork it is difficult to maintain continuity with our assets. But you'll find a lot of games have slight sprite angle issues

    Secrets-of-Grindea.jpgstreets_of_rage-154779-1.jpgstreets-of-rage_2s.jpgharvestmoon39.jpg

    Notice the different sprites at different angles
    Doesn't make it right! I found this helped a lot when I did some Isometric work.

    http://technicalillustrators.org/200...ic-isometrics/

    But the best thing you can do is choose a camera angle and maybe render out a 3d grid of that angle and use it as a template.

  8. #18
    Join Date
    Feb 2010
    Location
    Portsmouth
    Posts
    419

    Default

    Quote Originally Posted by ChrisTP View Post
    the best thing you can do is choose a camera angle and maybe render out a 3d grid of that angle and use it as a template.
    Thanks for the advice, the link was useful and believe I've seen something very similar when researching isometric vs 2D camera angle pro's and con's for a project I worked on at the beginning of the year. Most of the sprites are at the same angle or very similar with the exception of a few that really stand out (badly). I have been experimenting with shadow sprites/tiles to create the illusion of angles for certain sprites today in fact, so it is something we have noticed and been thinking about.

    Part-time Indie game dev, part-time procrastination expert.
    https://play.google.com/store/apps/d...s%20Ltd.&hl=en

  9. #19

    Default

    Some really good progress here, nice to see this coming along quite nicely, good job guys!

  10. #20
    Join Date
    Feb 2010
    Location
    Portsmouth
    Posts
    419

    Default

    Okay, so we now have animations for when our player character moves diagonally up and down, instead of just a static frame. We also now have a single designated button press for our sword and projectile mechanics, instead of multiple keys for different directions. The new changes make the whole game look and feel nicer (natural) to play. I can't tell you how we did it..........Because I don't know, (I'm not a coder) but the project is taking shape nicely.

    Part-time Indie game dev, part-time procrastination expert.
    https://play.google.com/store/apps/d...s%20Ltd.&hl=en

Similar Threads

  1. Little Green Dude - Road Hog Games
    By Valkyrie9mm in forum Student Project Showcase
    Replies: 3
    Last Post: 11-24-2012, 11:21 AM
  2. Hey All ! (Games Development Course)
    By Leighton in forum Newbies Area
    Replies: 9
    Last Post: 08-06-2012, 08:02 PM
  3. Just started on the Games Development course
    By HappeningBob in forum Newbies Area
    Replies: 24
    Last Post: 07-29-2012, 12:13 AM
  4. Is the games development course worth it
    By Mav3r1ck89 in forum Newbies Area
    Replies: 4
    Last Post: 02-23-2012, 03:07 PM
  5. Green Bear Game development T2G Designer Chatroom
    By Phill_th3 834r_1986 in forum T2G Designer, General Discussions
    Replies: 1
    Last Post: 02-01-2011, 05:00 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •