Hey Dudes. Here's a couple of environment sprites.
Everyone's hard at work and the project is moving along nicely
ADITIONAL: Turns out a lot of how and why we implemented the game feature's/mechanics, before we acquired our coders was pointless and pretty much needs to be re-done in every single way..... However it does mean we'll gain more functionality, variation and an overall better game.....So I'm told
Last edited by adam6785; 08-12-2013 at 06:09 PM.
Seems some of your art is drawn at different camera angles.
Notice the different sprites at different angles
Can't believe I just noticed this today XD
I have been using construct 2 as well for the past week or so too, it's a really nice software. I find I can actually understand what order the game is trying to run in with this one!
Former Student of T2G
The Forest/woods area is now under way. We now have four guys/gals working on art work so the sprites are coming thick and fast
But the best thing you can do is choose a camera angle and maybe render out a 3d grid of that angle and use it as a template.
Some really good progress here, nice to see this coming along quite nicely, good job guys!
Okay, so we now have animations for when our player character moves diagonally up and down, instead of just a static frame. We also now have a single designated button press for our sword and projectile mechanics, instead of multiple keys for different directions. The new changes make the whole game look and feel nicer (natural) to play. I can't tell you how we did it..........Because I don't know, (I'm not a coder) but the project is taking shape nicely.