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Thread: game found made by train2game students

  1. #1

    Default game found made by train2game students

    just found this thought id share it link below


    http://store.steampowered.com/app/43190/

  2. #2
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    What signifies this was made by T2G students?

    If it was, I'd be very surprised that T2G haven't used this for publicity. Also, KTX Software seem to be a pretty big company, and originally German. Kind of a meteoric rise for a few students to have released that game last year and be where they are now no?

  3. #3

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    Pretty sure this wasn't made by train2game students.
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  4. #4

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    it was in something i read about the gaddget show compition il try ti find it

  5. #5

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    Quote Originally Posted by drewzie View Post
    it was in something i read about the gaddget show compition il try ti find it
    I think the year is wrong though, 2010 I don't think train2game students won that.
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  6. #6

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    Epic Games and Train2Game to Host ‘Make Something Unreal Live’
    New indie competition to take place in real time at the Gadget Show Live 2012
    CARY, N.C. (November 1, 2011) – Epic Games, Inc., creators of the billion-dollar “Gears of War” franchise
    and the award-winning Unreal Engine 3, announce Make Something Unreal Live, an independent game
    development competition co-sponsored by Train2Game, the UK’s premier game development distance
    learning resource. This unprecedented event will take place over the course of six months and culminate
    in a spectacular real-time conclusion at Gadget Show Live 2012, the premier consumer show taking
    place from April 11-15, 2012 in Birmingham, UK. The winner of Make Something Unreal Live will receive
    a commercial Unreal Engine 3 license for iOS.
    Winners of the Train2Game and Epic Game Jam, happening November 4-6 at the University of
    Bedfordshire, will compete in the event next April. In both competitions, all games will be developed for
    iOS devices using Epic’s Unreal Development Kit (UDK), the free edition of Unreal Engine 3 which has
    been installed on more than 1 million unique machines.
    Following this week’s game jam, development teams will benefit from a six-month incubation period in
    which a range of senior industry veterans will nurture projects by reviewing key milestones, providing
    guidance and shaping scope. During this time, talent will prepare for the final showdown at the Gadget
    Show Live, where more than 100,000 attendees will watch them bring to life Unreal Engine 3-powered
    creations in real time.
    “We are looking forward to working with Epic Games and Train2Game to bring a completely new
    element into the Games Zone at GSL 2012,” said Gadget Show Live Event Director Matt Hodgins. “A
    huge number of our visitors are into gaming, and will undoubtedly be excited to see how new games are
    developed and brought to life at the event.”
    “Once they’re out there in the real world, our students will flourish based on their ability to create
    fantastic experiences under pressure,” said Train2Game Course Director, Tony Bickley, “this is one of the
    best opportunities they’ve had so far to prove themselves and create something they can be proud of
    that will springboard their burgeoning careers in gaming.”
    “In a mere five days, these developers will kickstart their careers in an intense competition that will
    ultimately result in one team walking away a professional studio, with a full source Unreal Engine 3
    license for iOS in hand,” said Mike Gamble, European territory manager, Epic Games.
    Epic Games is known for its legendary Make Something Unreal Contest game development
    competitions, which utilize the Unreal Engine 3 toolset and reward grand prize winners with a
    commercial license granting full access to Epic’s high-end game engine technology. The $1 Million Intel
    Make Something Unreal Contest concluded in 2010, with multiple teams going on to release commercial
    games based on projects made for the competition. Developed by grand prize-winning team KTX
    Software and published by THQ, “The Haunted: Hells Reach” was released for PC on October 24.

  7. #7
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    The $1 Million Intel
    Make Something Unreal Contest concluded in 2010, with multiple teams going on to release commercial
    games based on projects made for the competition. Developed by grand prize-winning team KTX
    Software and published by THQ, “The Haunted: Hells Reach” was released for PC on October 24.
    That sentence is talking about a completely different contest (not affiliated with T2G) that took place in 2010.

    The main article is about last years 2012 MSUL contest. The winning T2G team was (I believe) Commando Kiwi.

  8. #8
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    Yup, that was definitely not one of the games we made.
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  9. #9

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    Released by THQ; I think we'd have heard about it (endlessly).

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    Although I'm pretty sure there were other games released, the only one I've seen by T2G from the Gadget Show MSUL competition was Dire Consequences on the iPhone.

    Other than that there have been a few games that have been made by students that have appeared on Android, Windows Store and the Apple App Store, but I definitely don't think that game there is one of them. If it was then kudos to the students for having offices in Germany and Spain as well as the UK.

    The team I'm part of had a game concept converted to the App Store and released on the iPad about a year ago and we're currently working on finishing off two games that we're hoping to release mid to late Q1 / early Q2 of this year depending on the testing period and feedback.

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