Ok I have been meaning to do this for quite a while now so am doing it now
Just thought this might help some of you when applying for jobs in the industry. It's a few tips and advice to help you on your way.
1. NEVER apply for a job you aren't capable of doing. You will be caught out and not thought of very highly. What you can do however is speculatively apply for jobs that aren't advertised to studios sending your portfolio and CV. Most will keep anyone they are interested in on file for the next round of job opportunities.
2. Your portfolio... It should have a basic set of your skills not 100's of pieces of work... Choose your best. Show a model with low polys, and it's maps. Don't make a monster.. make a HUMAN. anyone can make monsters, show you know your anatomy!
Have a varied portfolio, a human 3d model and maps, a concept landscape, a concept character in different poses, some 3d static object and an animated piece either 2d or 3d. You do not need to show hundreds of pieces of work and no one will have time to sift through it all anyway so choose your few pieces to show off your skills and leave it at that! Having more then one skill set is important... show you can do 2d and 3d and animation and if you cant then learn it. The more versatile you are the more chance you have of a job!
3. If speculatively sending to a studio.. DO YOUR HOMEWORK! Find the correct person you should send it to. Make sure you know about what the studio you are applying for does, research them! Look on LinkedIn and if you haven't already make an account there.. it is where most of the industry is.
4. Get as much experience as you can.. make your own games, get together with other students, do GAME JAMS! Put all this on your LinkedIn profile and CV!
5. Remember you get out of life what you put in... It is hard work and no one is going to give you it on a plate! Work hard, learn to take criticism and disappointment, grow a hard skin, learn from what others tell you and there is no reason why you shouldn't succeed!