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Thread: Artists... When applying for a job... help and advice!

  1. #1

    Smile Artists... When applying for a job... help and advice!

    Ok I have been meaning to do this for quite a while now so am doing it now
    Just thought this might help some of you when applying for jobs in the industry. It's a few tips and advice to help you on your way.

    1. NEVER apply for a job you aren't capable of doing. You will be caught out and not thought of very highly. What you can do however is speculatively apply for jobs that aren't advertised to studios sending your portfolio and CV. Most will keep anyone they are interested in on file for the next round of job opportunities.

    2. Your portfolio... It should have a basic set of your skills not 100's of pieces of work... Choose your best. Show a model with low polys, and it's maps. Don't make a monster.. make a HUMAN. anyone can make monsters, show you know your anatomy!
    Have a varied portfolio, a human 3d model and maps, a concept landscape, a concept character in different poses, some 3d static object and an animated piece either 2d or 3d. You do not need to show hundreds of pieces of work and no one will have time to sift through it all anyway so choose your few pieces to show off your skills and leave it at that! Having more then one skill set is important... show you can do 2d and 3d and animation and if you cant then learn it. The more versatile you are the more chance you have of a job!

    3. If speculatively sending to a studio.. DO YOUR HOMEWORK! Find the correct person you should send it to. Make sure you know about what the studio you are applying for does, research them! Look on LinkedIn and if you haven't already make an account there.. it is where most of the industry is.

    4. Get as much experience as you can.. make your own games, get together with other students, do GAME JAMS! Put all this on your LinkedIn profile and CV!

    5. Remember you get out of life what you put in... It is hard work and no one is going to give you it on a plate! Work hard, learn to take criticism and disappointment, grow a hard skin, learn from what others tell you and there is no reason why you shouldn't succeed!
    Last edited by FeetheGiraffe; 10-24-2012 at 10:54 PM.

    BAFTA NOMINATED GIRAFFE (NEW TALENT GAME BAFTA 2012)

  2. #2
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    With regards to point 1...

    I once knew a guy who got a coding job, but couldn't code.
    He had lied through the interview process and was now in a job he had no hope of doing.
    So what did he do?
    He worked his ass off learning what he could where he could whenever he could.
    Ended up one of the best coders on the team!!

  3. #3
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    Thank you Fee, very useful info. I will take all your advice and do my homework before pressing the send button.

    I was told at eurogamer after my portfolio review from Creative Assembly that I had way too much much work in there. He strongly advised me to make it small, and I did.

    The other day I applied for work, when refused I asked for feedback, he said simply I dont have enough work to show in my portfolio. It was a no win stuation from the start but I wasn't expecting that.

    My theory is ,they say only put few work in your portfolio, but this mainly applies for professional people who can create great stuff and represent their talent in a very classy way.

    I as a student feel the Only way the prove myself is to put the work in there, but only put the good work in, as my work is the only hope I have to land me a job.

    I'm sure I will get One soon.


    Great story Darklights, goes the show anything is possible.

  4. #4

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    Quote Originally Posted by Undercover View Post
    The other day I applied for work, when refused I asked for feedback, he said simply I dont have enough work to show in my portfolio. It was a no win stuation from the start but I wasn't expecting that.
    Did you then say "Oh, really? Well, I have lots more ready to be shown..." ? (or something like that)
    Enigma 23 Games
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    No i didn't, I was very disappointed and realized I needed to up my skills. I felt the chance had blown away.

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    Some good advice there, have to look into LinkedIn. Quick question, the portfolio? Is it better to have a physical folio folder with you or a web folio that you can quickly direct them to?

  7. #7

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    Quote Originally Posted by Daniel (MrGrey) Jackson View Post
    Some good advice there, have to look into LinkedIn. Quick question, the portfolio? Is it better to have a physical folio folder with you or a web folio that you can quickly direct them to?
    I would say it depends on what you're showing, some items will be better suited to a monitor and others, print.

    When applying for a job = online portfolio will be expected, I can't see anyone wanting to see a physical portfolio at this stage.
    Interview stage = take a laptop with you (with your portfolio ON the machine, do not expect to be able to connect online), and if you feel some things look better in print, take a physical portfolio with you as well.
    Enigma 23 Games
    <a href="http://www.indiedb.com/games/shhzombies" title="View Shh,Zombies on Indie DB" target="_blank"><img src="http://media.indiedb.com/images/global/indiedb.png" alt="Shh,Zombies" /></a>
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  8. #8

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    As a Canadian I spell funny :P .. anyway you could also take your portfolio on a USB stick if you get an interview but you are more likely to have already sent your portfolio to the studio prior to meeting them in which case an online one is needed.

    Darklights... I still wouldn't recommend telling porky pies and I'm sure you wouldn't either!

    BAFTA NOMINATED GIRAFFE (NEW TALENT GAME BAFTA 2012)

  9. #9

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    Quote Originally Posted by FeetheGiraffe View Post
    anyway you could also take your portfolio on a USB stick if you get an interview
    Not the best of ideas.

    1- They may not have laptops.
    2- They probably won't have one prepared.
    3- They may or may not allow you to connect your USB to their machines, depending on how strict they are with IT security.

    The best, most organised and safest option, is to take it on a laptop with you. That way, you don't have to worry about the above AND you can already be prepared, by knowing exactly where it is (on your desktop) and not having to wait for the USB to connect and have issues with it reading properly, blah blah.


    As a Canadian I spell funny :P
    Pretty sure 'advise' and 'advice' are still the same in Canada :P
    Enigma 23 Games
    <a href="http://www.indiedb.com/games/shhzombies" title="View Shh,Zombies on Indie DB" target="_blank"><img src="http://media.indiedb.com/images/global/indiedb.png" alt="Shh,Zombies" /></a>
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  10. #10

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    Good point but I was thinking of those that do not own a laptop.....
    I am not going to get into a grammar or spelling argument with you as that is not the topic

    Advise
    The word advise is a verb meaning 'to give advice'. (It rhymes with prize.) To advise can also mean to notify (e.g., I advised him I was leaving.)

    BAFTA NOMINATED GIRAFFE (NEW TALENT GAME BAFTA 2012)

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