Passed my intro TMA 100%.
While waiting for my next course work im gonna play with a little interior design and mental ray rendering work,
just to keep myself entertained.
Pictures to follow
As promised, some WIPS
Basic clay render, while experimenting with lighting and mental rays daylight system and sky portals
Gotta change the image outside the window at some point
Awasome work mate really nice renders and I love the texturing so far on the bedroom scene! looking forward to seeing more of your work
----------------------SECTION 1 Part A
Work Thread : http://forum.train2game.com/showthre...-s-Work-Thread
Blog : http://colinhughes3d.blogspot.co.uk/
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Final image of the bedroom. ill admit i just wanted to finish this quickly as the latest part of the course has now arrived and want to get into it.
Not bad for a fews hours here n there throughout the week, but nothing special.
Ok, im looking for some thoughts/input/ideas.
Having had a little play with the house model im now at the 'Model a car' assignment and cant decide what to do.
Firstly, as tempted as i am, im not going to use one of my previous models.
Secondly, would i be correct to assume that i should model the car with a game engine in mind and not go into the detail i have done previously?
What i mean by that is, should i make the body as one object or create seperate doors, bonnets, windows etc etc?
Also, as the course hasnt mentioned things such a NURMS or turbo smooth yet, i shouldnt use them.
Finally, any suggestions on what car to do? I cant decide between a little Pug 107 or a big yank tank like a Charger.